PPristone AcademyLearn · Mentor · Build

Twelve-week Roblox course

Build NeNAdventures from first hit to launch day.

Design an original aura-ability game where players create their own powers, face tactical enemies, progress through a nine-map world, and duel with builds nobody pre-designed.

The complete build

One connected game, not isolated exercises

weekly builds
12
playable maps
9
ability shapes
10
effects
12
aura types
6
AI personalities
5

The project

What is NeNAdventures?

NeNAdventures is an original Roblox action game built around a custom-ability creator. Every player chooses one of six aura types, then combines a shape, effects, and a visual medium. Restrictions such as longer cooldowns or limited uses return points to the build, letting players trade convenience for power.

The core game loop

  1. 01Pass The Trial and unlock aura.
  2. 02Choose an aura type and its strengths.
  3. 03Create three abilities inside the point budget.
  4. 04Test the build against enemies, contracts, and players.

What the course covers

Creative game design built on real engineering systems.

A player-built ability system

Players combine shapes, effects, visual mediums, and restrictions inside a point budget. Their aura type changes what each combination costs.

Enemies with tactical personalities

One reusable state machine powers aggressive, cautious, opportunistic, objective-focused, and team-oriented opponents.

A complete playable release

The project grows into nine maps, progression, contracts, mastery, PvP, original audio, onboarding, and a published game.

The course arc

Each phase widens a working game. Every week ends with something another person can see and test.

Weeks 1–3

Foundation and creator

Build combat once, make it data-driven, then turn it into a working custom-ability creator.

Weeks 4–6

Expand the possibility space

Playtest the creator, complete every shape and effect, then add types, mediums, and animations.

Weeks 7–9

Progression and game structure

Save player builds, add levels and tactical AI, then create the opening Trial and aura unlock.

Weeks 10–12

Complete the loop and ship

Add contracts, mastery, PvP, the full world, original audio, polish, and a public release.

Course curriculum

Twelve weeks. Twelve focused builds.

Open a week to see its outcome, build sequence, map milestone, and the demonstration that proves the work is complete.

01Foundation

Punch something

Give the project its identity, build the first map from a real blueprint, and make the first interaction work.

Open week 1
02Foundation

Three attacks, one script

Build the data-driven combat foundation that every later ability will share.

Open week 2
03Creator

The creator exists

Turn the combat foundation into the first working custom-ability builder.

Open week 3
04Creator

First playtest and all ten shapes

Put the creator in front of other players, then expand it to the complete shape catalog.

Open week 4
05Expansion

All twelve effects and enemies

Complete the effect catalog and add an opponent that makes custom abilities matter.

Open week 5
06Expansion

Six types, ten mediums, and animation

Make ability identity visible and make the six aura types mechanically different.

Open week 6
07Progression

Second playtest, saving, and levels

Make player progress persistent and rebalance the creator using real playtest evidence.

Open week 7
08Progression

Five AI personalities

Use one state machine to create five opponents with recognizable tactical behavior.

Open week 8
09Game loop

The Trial

Build the opening sequence that gives the game a beginning and makes unlocking aura meaningful.

Open week 9
10Game loop

Third playtest, contracts, and mastery

Give players clear reasons to keep using their abilities and moving through the world.

Open week 10
11Launch

PvP, Echoes, and the full world

Connect the combat system to competitive play and finish the complete nine-map world.

Open week 11
12Launch

Music, polish, and ship

Turn the complete build into a release and learn from players outside the project.

Open week 12