NeNAdventures course
Week 12 of 12Launch
Music, polish, and ship
Turn the complete build into a release and learn from players outside the project.
Weekly outcome
What exists by the end
A published game with original audio, polished presentation, onboarding, store assets, and a post-launch roadmap.
Build sequence
This week's work
- 1Add original ambient music and sound to every ability.
- 2Complete an art pass on Training Grounds and one additional map.
- 3Add tutorial prompts and first-session guidance.
- 4Create the game icon, thumbnail, description, and roadmap.
- 5Publish the game and spend the remaining time fixing real release issues.
- 6Run the fourth playtest with new players.
Show someone
The weekly checkpoint
Ten new players can enter, understand the opening, and play the published game.