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NeNAdventures course
Week 3 of 12Creator

The creator exists

Turn the combat foundation into the first working custom-ability builder.

Weekly outcome

What exists by the end

A rough creator with three shapes, four effects, three restrictions, a point counter, and three in-memory save slots.

Build sequence

This week's work

  1. 1Create a simple ability-builder interface with intentionally plain controls.
  2. 2Add the first three shapes and four effects.
  3. 3Add three restrictions that refund points into the build budget.
  4. 4Calculate the ability cost as the player changes options.
  5. 5Store three builds in memory and activate them in the game.

Show someone

The weekly checkpoint

A playtester creates an ability that was not pre-designed and uses it successfully.