PPristone AcademyLearn · Mentor · Build
NeNAdventures course
Week 4 of 12Creator

First playtest and all ten shapes

Put the creator in front of other players, then expand it to the complete shape catalog.

Weekly outcome

What exists by the end

A tested creator with all ten shapes implemented through four reusable handler families.

Build sequence

This week's work

  1. 1Run the first playtest with four to six players.
  2. 2Record every ability the playtesters create.
  3. 3Implement all ten shapes: Melee, Dash, Shield, Projectile, Trap, Grapple, AuraBurst, AuraState, Beam, and Summon.
  4. 4Organize the shapes into Contact, Ranged, Area, and Persistent handler families.
  5. 5Build The Gate as the next playable map.

Show someone

The weekly checkpoint

Show the collection of unexpected abilities created during the playtest.