NeNAdventures course
Week 4 of 12Creator
First playtest and all ten shapes
Put the creator in front of other players, then expand it to the complete shape catalog.
Weekly outcome
What exists by the end
A tested creator with all ten shapes implemented through four reusable handler families.
Build sequence
This week's work
- 1Run the first playtest with four to six players.
- 2Record every ability the playtesters create.
- 3Implement all ten shapes: Melee, Dash, Shield, Projectile, Trap, Grapple, AuraBurst, AuraState, Beam, and Summon.
- 4Organize the shapes into Contact, Ranged, Area, and Persistent handler families.
- 5Build The Gate as the next playable map.
Show someone
The weekly checkpoint
Show the collection of unexpected abilities created during the playtest.