NeNAdventures course
Week 6 of 12Expansion
Six types, ten mediums, and animation
Make ability identity visible and make the six aura types mechanically different.
Weekly outcome
What exists by the end
The complete type wheel, affinity pricing, ten visual mediums, and shape-by-medium animation selection.
Build sequence
This week's work
- 1Add Enhancement, Transmutation, Conjuration, Manipulation, Emission, and Specialization.
- 2Apply affinity multipliers based on distance around the type wheel.
- 3Add ten mediums as particle and mesh variations.
- 4Create a shape-by-medium animation lookup table.
- 5Verify that the same effect can look and feel distinct across multiple builds.
Show someone
The weekly checkpoint
Show the same effect built six ways, with each version looking clearly different.