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NeNAdventures course
Week 6 of 12Expansion

Six types, ten mediums, and animation

Make ability identity visible and make the six aura types mechanically different.

Weekly outcome

What exists by the end

The complete type wheel, affinity pricing, ten visual mediums, and shape-by-medium animation selection.

Build sequence

This week's work

  1. 1Add Enhancement, Transmutation, Conjuration, Manipulation, Emission, and Specialization.
  2. 2Apply affinity multipliers based on distance around the type wheel.
  3. 3Add ten mediums as particle and mesh variations.
  4. 4Create a shape-by-medium animation lookup table.
  5. 5Verify that the same effect can look and feel distinct across multiple builds.

Show someone

The weekly checkpoint

Show the same effect built six ways, with each version looking clearly different.