NeNAdventures course
Week 5 of 12Expansion
All twelve effects and enemies
Complete the effect catalog and add an opponent that makes custom abilities matter.
Weekly outcome
What exists by the end
A full effect system and an enemy that can chase, attack, take damage, and fight back.
Build sequence
This week's work
- 1Implement Damage, Knockback, Slow, Bleed, Burn, Pull, Mark, Heal, ArmorBreak, Stun, Lifesteal, and Explosion.
- 2Make effects composable inside the ability data model.
- 3Create the first chase-and-attack enemy state machine.
- 4Use the enemy to test ability timing, range, and status effects.
- 5Build Crossroads as a playable combat space.
Show someone
The weekly checkpoint
Demonstrate a complete fight against an enemy that fights back.