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NeNAdventures course
Week 5 of 12Expansion

All twelve effects and enemies

Complete the effect catalog and add an opponent that makes custom abilities matter.

Weekly outcome

What exists by the end

A full effect system and an enemy that can chase, attack, take damage, and fight back.

Build sequence

This week's work

  1. 1Implement Damage, Knockback, Slow, Bleed, Burn, Pull, Mark, Heal, ArmorBreak, Stun, Lifesteal, and Explosion.
  2. 2Make effects composable inside the ability data model.
  3. 3Create the first chase-and-attack enemy state machine.
  4. 4Use the enemy to test ability timing, range, and status effects.
  5. 5Build Crossroads as a playable combat space.

Show someone

The weekly checkpoint

Demonstrate a complete fight against an enemy that fights back.